This site is dedicated to the technique of motion capture for 2D, semi-3D and 2.5D animation. With Adobe After Effect's robust motion tracker and it's puppet tool motion capture can be achieved using only one camera. Most motion capture techniques are applied to 3D models and require thousands of dollars worth of equipment. Mocap for 2D is more of an art than a science, but it's use in animation is just as effective.
Showing posts with label expressions. Show all posts
Showing posts with label expressions. Show all posts
May 29, 2011
You Can Motion Capture With Only One Camera
Side by side, the actor and the animation the motion capture is applied to. What you need is After Effects, (Checked Craigslist lately?) a video or web cam, something to make marks on your face and an actor willing to be filmed with weird looking dots on his/her face. Notice that the movement is not an exact match but it is very effective. This technique works really good for lip sync. The nice thing about this technique is it exaggerates and dramatizes expressions and acting witch is what animators over the decades have discovered, works really well in the medium of cartooning and animation. That is why the use of "squash" and "stretch" has become prevalent in animating. This blog-site is dedicated to this type of cartoony, motion capture for 2D animation. Let me know what you think or if you have any questions.
Labels:
2D,
after effects,
animation,
animators,
cam,
capture,
cartooning,
expressions,
face,
lip sync,
motion,
movement,
squash,
stretch,
technique,
video
Intro to Motion Capture for 2D Face Animation
This is the one. Animating using motion capture is in your grasp. Animate faces, facial features with After Effects. 2D animation. You can do this at home. To date this is one of the most cost effective ways. Act out the expressions you want your characters to express. Lip sync that looks fresh, not program produced. Using this method, your animations will come to life. Try it to see how simple it is. It's easy once you get started.
Animate the entire face all at once. Smile and your character smiles. Let me know if you try this. This approach is for the artists out there.
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